In the Bethesda Softworks game “The Elder Scrolls: Oblivion”, the game was released with a ‘construction kit’. This construction kit, allowed everyone and anyone who had the game to create anything they wanted to add to the dungeons of Oblivion.
Leo Berkeley explains, “machinima can be seen as an offshoot of the broader phenomenon of game modding, where fans seek to modify game engines to extend and customise their gameplay experience.” If Bethesda Softworks has become comfortable enough with their fans having a construction kit, (which ultimately allows them the make better machinima), then I feel that the acceptance to machinima from all producers is soon to come.
Both Bethesda and Frictional Games (creator of first person horror game Amnesia: The Dark Descent) have an understanding of their fans that others in the entertainment industry would do well to learn. As I said in my previous blog, if the entertainment industry weren’t so busy fighting the internet revolution, they could see that theses mods, gameplay videos and machinima only promote their games and create a positive personally around the game studios that fans always respond to well.
Come on guys! We only do it because we love you!
In light of this, here is my favorite machinia vid to date:
-Berkeley, L. (2006). Situating Machinima in the New Mediascape. Australian Journal of Emerging Technologies and Society. 4(2): Pp.65-80